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1. New indy family - in Player Features and Ideas Discussion [original thread]
i believe a indy able to defend itself is not in ccp plan, that doesn t enforce the cooperation spirit of the eve game. But a big super indy able to move things between different station would improve dramatically the access to the market for a lo...
- by John Arrow - at 2004.04.02 20:00:00
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2. New indy family - in Player Features and Ideas Discussion [original thread]
this wwould help ships manufacturing/selling, since you could build few at a station with available manufacturer slots then move the ships to a highway system for sale. we need that since HG systems are overloaded now.
- by John Arrow - at 2004.04.02 13:08:00
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3. New indy family - in Player Features and Ideas Discussion [original thread]
A super indy class with giant cargo hold, but unable to pick up cans, you can load and unload them in stations.
- by John Arrow - at 2004.03.28 11:38:00
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4. Selec t autopilot destination from market - in Player Features and Ideas Discussion [original thread]
Great! You got my vote.
- by John Arrow - at 2004.03.28 11:36:00
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5. Call for new mission scripts.. - in Player Features and Ideas Discussion [original thread]
you got my votes!
- by John Arrow - at 2004.03.28 09:09:00
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6. Containers, Concord, and Griefers in High Security Zones - in Player Features and Ideas Discussion [original thread]
Something simple to implement i believe would be a message box popping on your screen if someone is trying to get something from one of your cans or destroy, you could choose to reject, approve this time or alway. If you reject the attempt, then w...
- by John Arrow - at 2004.03.27 11:17:00
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7. Suggestion about the in-game browser - in Player Features and Ideas Discussion [original thread]
will it be possible to send an email from the igb?
- by John Arrow - at 2004.03.25 18:40:00
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8. Multi Monitor - in EVE Technology Lab [original thread]
change the graphic adapter in the graphic option panel, set eve on your 2nd graphic adapter (you got 1 since you use 2 outputs of your graphic card)
- by John Arrow - at 2004.03.21 08:29:00
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9. Suggestion about the in-game browser - in Player Features and Ideas Discussion [original thread]
Is there any hope that ccp expose an api of the igb that contributors could use to extend the igb capabilities?
- by John Arrow - at 2004.03.11 12:01:00
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10. Better IGB - in EVE Technology Lab [original thread]
yeah ansome vrml too ;)
- by John Arrow - at 2004.03.11 08:41:00
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11. Suggestion about the in-game browser - in Player Features and Ideas Discussion [original thread]
some javascript, really need it
- by John Arrow - at 2004.03.11 08:38:00
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12. Suggestion about the in-game browser - in Player Features and Ideas Discussion [original thread]
Some basic javascript please!!!!
- by John Arrow - at 2004.03.10 22:25:00
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13. moving characters from an account to another - in EVE Technology Lab [original thread]
I'd like the ability to move a character from an account to another
- by John Arrow - at 2004.03.10 07:22:00
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14. Drone control modules - in Player Features and Ideas Discussion [original thread]
Great idea!
- by John Arrow - at 2004.03.08 09:49:00
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15. Research and items improvement - in Player Features and Ideas Discussion [original thread]
I'd like the ability to do some research on a bpo using a science skill based on a technology. I mean that it would be cool if we could do some plasma research on a afterburner bpo and improve the bpo, doin some dedicated research on a bpo should ...
- by John Arrow - at 2004.03.05 16:23:00
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16. Better IGB - in EVE Technology Lab [original thread]
Please CCP, we need a better in game browser, we need table tags, we need link between emails and evemails, we need more functionnality through the igb links. Please improve the IGB so we developpers can add rich tools to the eve universe.
- by John Arrow - at 2004.02.29 11:03:00
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17. Association - in Player Features and Ideas Discussion [original thread]
Not really easy to use, if you have several accounts or if you want to share objects with other people. I just want to select who is able to see, put and take items from my hangar.
- by John Arrow - at 2004.02.29 08:08:00
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18. Priority for the Friend or foe missiles - in Player Features and Ideas Discussion [original thread]
I'd like to set up a target priority for my fof missiles, i would like the ability to choose between: _ EW activity (so the missile is smart enough to attack someone that are scrambling you) _ Ships that got lock on you / or not _ Biggest/smallest...
- by John Arrow - at 2004.02.28 22:21:00
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19. Decoys - in Player Features and Ideas Discussion [original thread]
I'd like to have some decoys, some may lure drones, others may lure missles, there would even some "strike back" decoys, able to stick to someon you target so the missiles or drones would attack him instead of you. Of course, this would last few s...
- by John Arrow - at 2004.02.28 22:15:00
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20. Thief drone - in Player Features and Ideas Discussion [original thread]
I ve read few weeks ago someone who wants a laser that could steal modules from another ship, i think it would be cooler if it was drones thieves that could do that. It would be more realist and the defender could defend himself better and maybe c...
- by John Arrow - at 2004.02.28 21:59:00
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